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I haven’t put much work into this blog

I haven’t put much work into this blog over the last year and I think it’s time to say enough is enough. I’m not entirely sure if I’m completely done with FFXI but I certainly haven’t got the time to devote to both the game and this blog that I once did.

I feel like I am winding up my commitment to FFXI. I’m barely playing and FFXIV is around the corner and far more casual friendly. I may not have much time for that with my evening classes at college!

There are a lot of memories in these posts, good and bad. The first post http://wp.me/proJH-4 on it was on Sep 3rd 2007 but I didn’t write much for a couple of years.

August 29th 2011 was my most popular post with 4,423 views with 1800 views each coming from Guildwork and Bluegartr.com. On that day I published a bunch of stuff from the test server about dynamis and new spells etc. The posts start here http://eldelphia.wordpress.com/2011/08/29/test-server-dynamis-tavnazia-screenshots/

Other popular posts include http://eldelphia.wordpress.com/2009/05/17/why-dont-you-work-it-out-for-yourself-instead-of-waiting-for-a-sackholder-to-wipe-your-backside/

and http://eldelphia.wordpress.com/2010/07/14/want-nms-give-us-blm-xp/

My top commenters have been Anexya, Evilpaul and Shaorankun.

Various linkshell dramas have caused a great deal of interest (as you’d imagine) but I’d just like to mention some of the hundreds of people who have made the game fun for me over the years.

It’s a very long time since Gilraen and I played together but we were an ace team and I’ve always missed you and your crazy BLM sidekick Beebo.

Over the years, a lot of people stuck by Serendipity and Fortuna and I’d like to thank every single one of them! Yes, even you.

I can’t list everyone and I’d offend a lot more if I tried but especial thanks to Doyler and Niamh who were there from the beginning.

Thanks to everyone who has read this crap over the years.

Thanks to all the peeps I static’d with for CoP, Assaults, Salvage, Nyzul Isle and more. Salvage especially was enormous fun.

Thanks to all the idiots who pulled for us in Dynamis and Einherjar!

Some of the people who have made this game more enjoyable include Martinius, Erestor, Anroga, Eiden, Carpenter, Rotx, Levander, Vykos, Athenaa, Dellos, Silkxiv, Kazgoroth, Slaanesh, Xan, Bergi, Shao, Berdysh, Kd, Hasi and loads more. There are so many people I think fondly of, I can’t possibly list them all.

I can’t finish up this post without at least mentioning Clevan (RIP honey). C was an awesome guy who became a great friend. When we first heard about his sickness I sent a whole heap of well wishes to him from the guys in Serendipity and Nova (our dyna shell). I stuck them in a huge card and posted it to him. It made his day and made him cry. C was pretty much universally liked, was the funloving counterpart to all my srs bsns and I miss him a lot.

Who knows what’s around the corner but I have a feeling this is the last time I’ll blog about FFXI. Enjoy your gaming!

Dev Tracker: Update on R/M/E/C weapons

Dev Tracker: Findings/Posts (NO DISCUSSION).

Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons

Hello, it’s Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.

After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).

I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Read More…

Relic/Mythic/Empyrean/Coin Weapons (RMEC)

I’m going to summarise my whole feelings on the issue of RMEC weapons and what’s happened with the last update. Just because sometimes it’s easier to write it out in full so people get the whole picture. My maths is illustrative and approximate – costs will vary server to server.

What has happened (in short) is that Square Enix has released weapons in the new Seekers of Adoulin (SoA) expansion which have considerably higher DPS than any pre-existing weapon in the game.

Not only have they done that, they have not definitively indicated that they are going to provide routes for upgrading pre-existing RMEC weapons. Read More…

Brief followup on Delve in Ceizak

Went back in with a farming group. Realised the cricket we found was of course an NM… so today the group I was with was just farming the NQ mobs. Learnt a bit more.

You earn 50 corpuscles of meya plasm per NQ mob. Airlixirs can drop from any NQ mob. You can kite bosses away but they will path back. and the Megaboss is FUGLY!

Image

I went back to Adoulin and found I now have 2550 corpuscles but nothing I can spend em on except Airlixirs. The NPC involved is Forri-Porri close to the Inventors’ Coalition. All the Delve gear is summarised nicely here on BG wiki

Trying out Delve

Last night a friend asked me if I wanted to come along and try some Delve fights. I haven’t got a Wildskeeper Reive key item but I didn’t need to to join in, just if you want to initiate the fights.

On the Wildskeeper Reive front I’m about 20k bayld away from getting my first KI having bought various bits of bayld armour from the Peacekeeper’s Coalition. I’m not sure if just one KI is enough or whether that’s just enough for that area of Delve. I’m kinda assuming the latter.

The first thing the group tried was popping a Scorpion NM in Ceizak Battlegrounds. The idea being you kill the NM outside the Delve fight and get some item or key item which you combine with your pop to enter Delve proper and that NM will be removed from the dungeon.

The scorp NM was going down steadily until we were there for 20 mins or so and it simply seemed to be impossible to reliably hit it. Each one of these NMs seems to have a gimmick or need a KI or something to enable you to kill it in the time before it soft rages. SE have certainly hinted at it. I think the group got it down to 46% (ish).

diremite

Then we had a go at the Delve dungeon. The one from Ceizak looks like Cirdas. There are a bunch of ‘trash’ mobs who vary in irritating quirks. Crickets who spam cast Silencega, butterflies who cast paralyga etc. We met some beetles, diremites and crawlers too.

trash

You get various alarming messages when ‘walls’ in the zone come down and basically allow access to more mobs.

messages

Our scorpion friend was quite near the beginning but we didn’t get a chance to try him because we got stuck on one of the ‘trash’ mobs. I’m 95% convinced it was a situation where you needed to change damage types but it was hard to get people to try it our systematically. It was a cricket mob and it downright seemed either impossible to hit or incredibly resistant to most damage. Occasionally ice nukes seemed to go through. I tried rotating the element I nuked with but ice was definitely above the rest. I think it might have developed resistance to most of the damage types we were using and we needed to use blunt on it. We had a relic ranger missing with Namas Arrow and 2 of us tried swinging with staves and hit easily (admittedly for low damage). Not conclusive proof obviously but it was hard to get the melee to focus and try it out.

mothra

Perhaps the mob resists the damage of one type (slashing, piercing, blunt etc) if you predominantly spam one. Or has some mechanic where you need to do x amount of damage or use x type of damage to get it to drop its DT buff. Who knows. To try these things out you need to work through things fairly systematically and that just wasn’t going to happen last night.

So we farmed a bit but didn’t get very far. In the last minute or two a couple of us went for a run around. There were several NMs up including a scorpion, a moth, a gnat and the giant Bee.

gnatNM

The zones are fairly big and there’s a lot of mobs to potentially farm. It was a really interesting experience and I learnt a ton from it.

I think I would take a real variety of damage. You need to be near cap at least on skill for these things. No more Aby-onry DD. I’d take a couple of BLMs and I’d set up skillchains. I did suggest when we worked out that ice was doing well that we try some darkness sc + MB. I wouldn’t rely on one type of damage. DD’s might want to come /THF but I think it’s more likely that there are ‘tricks’ for each mob or zone and they’ll come out in time.

I did the whole thing on RDM which was interesting. My skill is almost capped and I have merits and good gear. I don’t have Macc magian but do have Matt for nuking (as BLM and SCH get used way more often). I was useful and enfeebles would land but dispel simply didn’t on the Scorp outside.

I’m wondering if some of the KI’s you can buy from the NPCs in Adoulin might prove useful.

Anyway, I’m sure there are some tricks to unlock here. Ways to remove the DT caps. Make sure you are skilled, take a variety of food and don’t be an idiot. Should be able to farm the plasma stuff well from the lesser mobs. The NMs on the other hand are going to take a while.

Our experiences with Meeble Burrows

Thought I’d write about something we’ve done a fair bit of recently as I haven’t posted in a while. Last night our Meebles static killed the Megaboss of the Batallia Downs Meebles missions. Well actually we killed Grannus, then did the last set of missions, killed a book and THEN killed Melisseus (Megaboss).

Meebles is fairly accessible content. Especially if you want to farm marks. What we’ve found is that all of the rewards we want from the SC arm are from the last two bosses but from Batallia they’re almost all from the marks rewards.

So what happens? Well you pick up a grimoire from a galka in Upper Jeuno and get ported out to the Burrows. Each mission lasts 15 mins and the more of you in the mission (up to 6), the more marks you get. You ‘pay’ for the missions with pheremone sacks, which are like assault tags.

Chests

Read More…

Summary of useful posts: SoA

SoA

Right, there’s so much excitement right now, I’m going to try to pull together ‘useful’ posts and threads here so people can find out more. I hope to do some exploration once off work tomorrow and I’ll be posting screenshots as soon as I can!

March 27th Version Update 

Seekers of Adoulin:

DAT mining

Security Token App for FFXI

Introducing the SQUARE ENIX Software Token Application (21/03/2013)

Coming in early April, this new smartphone application will allow players to generate one-time passwords. We highly recommend it to our users as a quick and easy way to enhance the security of your Square Enix account with your iOS or Android device.

http://www.playonline.com/ff11eu/index.shtml

Seekers of Adoulin Site Updated

karayieh ThurandoutSeekers of Adoulin Site Updated

New gear and lots more information!

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