- Samurai confirmed as second new job. Only two jobs for this expansion and both are DPS. SAM armour grouped with MNK. Main weapon Katana. IAI and other Far Eastern techniques. Heavy melee DPS. Art of Sen. Three forces Setsu, Getsu and Ka (Snow, Moon and flower).
- Like RDM, will start at level 50. Quest will start in Eorzea
- First we battle Imperials/Ala Mhigo then head further East to Othard (Far East continent)
- New gear/crafted items
- New city – Kurogane. Far Eastern port town on isolationist Island chain of Hingashi. Only place which welcomes/trades with other nations
- Othard field areas mentioned.
- The Ruby Sea, exclusive, rife with Pirate activity, connected to Kurogane and one of the first new areas we’ll encounter
- New beast tribe: the Kojin. Turtle/tortoise like. Found in and around the Ruby Sea. Underwater settlements. Collectors of items which house powerful Kami.
- New Primal: Lord of Revel – Susano. ‘Ruler of the Ruby Sea’
- Multiple new dungeons, one was channelling Arrapago Ghost ship feels
- Yanxia: second city to liberate will be found here. Controlled by Garlean Empire.
- Azim Steppe: plains area. Absolutely stunning. Au Ri reside here
- Dev footage showed some areas where there were rice etc
- 4th Residential area: Shirogane. Will be released some time after Stormblood release.
- Moving will be possible
- Housing furnishing capacity will be doubled for all sizes
- Theme tune will have usual Susan Calloway
I am absolutely NOT an expert at all modes of PvP in FFXIV and I do welcome constructive feedback. I have PvP’d a lot in SWTOR and Neverwinter as well as a bit in Guildwars 2. However in FFXIV, I am only rank 41 and I took a huge break until the recent GARO event.
While collecting my mounts, I worked out quite a few things and asked a lot of questions. Thought it might be useful to add this knowledge to a post here.
The truth about Healers and PvP
No matter which PVP event you go into as a healer, you are going to get the ever-living crap beaten out of you. You are. If you can’t accept this, don’t go as a healer.
I love it. Not because I’m a masochist but because I love frustrating the opposing team. I love the challenge of staying alive and of keeping my teammates alive. I am positively gleeful about surviving.
From time to time though it does take its toll on me, especially when you repeatedly confront experienced and focused teams and when that happens I take a break or play a different role.
In SWTOR, I would occasionally suffer from what our guild referred to as ‘Sage-Rage’. Which is where you (as a healer) would get so freaking angry and frustrated you just couldn’t play for a bit. Never lasts long and it happened to every healer I knew who PvP’d.
Also: if DPS as a healer is your thing, you’re going to be disappointed to know that Cleric’s stance is disabled and that magic damage is reduced. So you might want to reconsider if you’re not happy being a healbot.
There are specific actions available in PvP only. You should use them. So for example – Purity can be used by anyone to cleanse debuffs on themselves or others.
As you rank up you earn points and you can put these points into the skills (or into things like VIT) to improve them.
You can setup (inside your PvP Profile) up to five sets of preset skills so that it’s easy to switch between classes.
You can have a macro which allows you to equip a gearset AND your PVP skills at the same time. (You don’t need the square brackets)
/micon [gearset number] gearset
/gs change [gearset number]
/apa preset [preset number]
So this assigns the icon of the gearset to the macro, changes your gear and equips the skills you saved under a particular, numbered preset.
Each job has a job-specific special skill.
Frontlines – level 60, Shatter and Seize
I honestly don’t really enjoy Frontlines much. It’s okay, I don’t hate it but I find it frustrating at times.
The things to keep in mind are:
It’s a game with objectives and whilst in some circumstances killing the opposing team’s players can help in almost every circumstance the best thing you can do is focus on the objective. Then your team will win points and points win the match.
- Focus on the objectives, everything else is secondary. In Shatter, the aim is to earn points by destroying the crystals that pop. The bigger the crystal formation, the more points you can earn. By doing good DPS on these, you earn more points for your team.
- In Seize, the objective is to take tomeliths and keep them until you’ve downloaded all the data from them
- Do not isolate yourself – keep with a pack, ideally focusing on objectives
- Don’t get drawn away from your pack because you want to pwn n00bs
- In Shatter – be careful not to run through other teams solo after the crystals go down, they will kill you.
- If you get hit with heavy whilst on a mount, consider whether it may be worth jumping off your mount, cleansing the debuff (possibly with purity) and then sprint if needed.
- Watch the points very closely
- In some circumstances it is a good idea to try and kill off players of an opposing team – but never alone.
Matches in the Feast are also about points but this is the place where player kills are more important. Matches are shorter and you can only chat in party, using PVP actions which you’ll find under Actions and Traits. These can be added to your hotbars.
Unless you’re confident and experienced as a PVP player or in a fixed party, only queue for 8v8 unranked. Career PvPers will have lower expectations of 8v8 matches and will expect to see lots of GARO-farming players there.
In the Feast, when players kill each other, the dead player drops medals which are worth points. if you pick those medals up, you earn points for your team but… by picking up medals, you will take more damage and you will drop more medals if you die. The game is designed that in most cases it is better to spread out the medals rather than one person hold them but you’ll see experienced tanks expertly defend themselves whilst hoarding all the medals. The mechanic involved in this is called Heavy Medal.
The aim is either to get to 1100 points or to be holding the most points when the game ends.
Matches are far quicker than in Frontlines and earn you fewer marks. I find them far easier to cope with not least because the worse your team is, the faster it will all be over.
PvP skills really help inside the Feast.
Things you can do to help win the match:
Help healers by destroying the crates surrounding the defensive supplies as they don’t have cleric stance in PvPOkay with some input from https://www.reddit.com/user/demon_soulz I’m going to amend this slightly. Ranged DPS might need those defensive supplies. Especially squishy BLMs and SMNs. Depending on what you’re facing the healer may not be the best person to take them. If it’s just one of you, it’s probably worth it.
- Supply boxes repop partway through the match and being aware of that and being able to safely grab the supplies can win the match for you.
- Collect medals if you think you can hold them or if no one else does. If you don’t collect medals, they will go back to the other team
- Focus players who are holding a lot of medals on the other team, or those supporting them
- Don’t get cut-off from your healers and the rest of your team
- If you’re being focused, don’t kite behind barriers unless a healer is with you. They’re probably not. If you line of sight a healer, you’re probably dead unless you’re a tank
- Healers look after each other as well as the rest of the team
- If the healers are killed, pull back until they rejoin.
- If you’re carrying a lot of medals, play cleverly and don’t take risks.
- If your team is winning and you’re down to the last 20s, one tactic is to pull back towards your base. Essentially play defensively until the timer runs out.
- If you can sleep or stun, use it judiciously. Don’t spam on the same player or they’ll build immunity.
- Blizzard 2 is a great spell to use to bind players whilst you run away
- Learn what your PvP skills are – they can help other members of your team
Leaving here for my sanity. I’ve beaten Bismark, Ravana and Sophia out of the Heavensward Extreme Primals and seen Nidhogg to a decent level. Never tried Thordan or Sephi but hoping to do Zurvan this weekend.
I understand how Ravana works but have not memorised things well enough to articulate them to other people. So I’m posting here the stuff that comes up as runs are so fast now.
Ravana Ex Keynotes
(cut down from) http://midnightinsomnia.com/ravana/
- Prelude to Liberation then stack in centre for fire AoEs and circles
- After the cast completes, you should immediately run to the center of the room. For line-fire AoEs If you are stacked in the center, these AoEs will be dropped through the center of the room, creating a criss-cross of fire lines across the arena.
- Ravana will also drop 3 puddles of fire that inflict Burns on anyone who walks into them – do not walk into these at all costs.
- After the circles explode, run to the middle – Ravana will land in the center and begin charging up his next move, Liberation
- Immediately stack behind Ravana once you see Liberation being cast. Continue DPSing Ravana until the cast completes
- Ravana will then take off into the air, before landing back down at one of the edges of the arena, along with 3 clones.Take note of where Ravana lands, and when the second Ravana lands, move to the empty side of the arena.
- Ultimate: After the double Atma-Linga, Ravana will move to the center and begin casting Bloody Fuller. When this cast finishes, he will cast Chandrahas on the party, lifting the party into the air for about 15 seconds and dealing raid-wide damage.
- Upon landing, immediately make sure there is a wall behind you. If not, move around Ravana until you have a wall behind you.
- Pillars of Heaven. This move causes immense knockback and will knock you off the stage if there is no wall behind you, and deals more damage the closer you are to Ravana.
- Immediately after Pillars of Heaven completes, a member of the party will be marked with a grey marker – this is the marker for Laughing Rose. Stack for this.
- A member of the party will be marked with a red Prey debuff – this debuff can be passed to other members of the party by walking on top of them. Give to tank
- After Prey – orbs (Rose of Conviction). Gather up, run clockwise
- Ravana starts casting Swift Liberation in this phase. Save DPS for this => Swords/Purple circles
Should be dead.
Full video guide here from MTQCapture
Drunken Siren’s Call is a mixed EU/NA Free Company founded at launch on Siren. Our tag is DRUNK – but fear not, we’re not a bunch of alcoholics. We’re a small but friendly group who want to grow and we welcome players at all levels.
Do you work shifts or are an EU player on an NA server and need more people to hang out with? The group is most active in the EST afternoons and evenings. We’re looking for people who like to chat but everyone has time to do their own thing.
This is us on Lodestone http://eu.finalfantasyxiv.com/lodestone/freecompany/9231394073691030027/
We have a Medium house in Ward 1 of the Mist (Plot 14) with all mod cons. We use Discord and GroupMe (both optional) and really would like some more sociable types to run content with. We don’t raid Savage, we do get around to most content eventually and can help with clears.
Comment here here or /tell Mexi Lostbane, Niamh Cassandra, Mara Law, Hera Brimack or Shaoran Kun in game.
I love Palace of the Dead Deep Dungeon. I love the concept and I love what it enables me to do.
At lower levels, it’s a great place for xp. You can even solo to 100 if you really want to. So far I’ve managed up to 50 on SMN. I like that you can go in as a ‘fixed party’ of up to 4 or that there is a Duty Finder specifically for it which matches you with random people. I love that you can go in with any combo of jobs at lower levels and get through okay. Don’t try that at 150+, possible 100+.
I like that through the Accursed Hoard system, you can obtain some interesting glamour pieces and rare minions. Sure there’s a lot of fireworks and materia too but a lot of pieces which were locked behind maps or airship exploration are now accessible.
Letting players try out classes and jobs in a contained environment is fantastic. You get to learn what your abilities are and see what’s coming up without committing to leveling the class all the way up. This is how I discovered that I don’t mind NIN. All those melee classes I really couldn’t face in FATEs and other dungeons, are all now 40+. My DRK is level 60 and my NIN is almost 50.
Having solid and vaguely interesting weapons which you can take away from the event too, is fantastic. By far and away getting weapons from this event is the easiest way to catch up. I’ve cleared Sophia Ex but not walked away with a weapon and honestly PotD is a far easier way for many players who are terrified or frustrated by the Extreme fights to walk away with a decent weapon.
Zoning out into a decent chunk of xp on classes your leveling or helpful numbers of tomes on those your not is so nice.
Floors 1-100 you can do via a Duty Finder system. This gives you plenty of chances at interesting loot and the ability to get any weapon. You can level your weapons to the required levels on the lowest floor. I personally got an upgrade in the 70’s on floor 1. Upgrades happen more frequently at higher levels.
Once you’ve beaten level 50, you’re able to restart your adventures from level 51. If you want to go above 100, you’ll need a fixed group which can beat 51 and go on. We tried this over the weekend and the group we have going right now has gotten to floor 180 so far with no full party wipes.
The increase in difficulty is subtle. The mobs hit a little harder, have higher defense, have more HP. Weapon levels really make a difference. 100-150, things are okay just a bit tougher. From 150, oh boy do they start climbing. I don’t want to spoil things but oh boy, we weren’t expecting some of the stuff we found from 170!
The first time I thought we were genuinely in for a full party wipe was the boss we just beat on floor 180. We were not really prepared for what happened but we made it thanks to some quick thinking all round.
I love how the scenery slowly changes. I love how each time the difficulty tier goes up, it’s in ways I didn’t quite anticipate. I love that you have to think carefully about pomander use once you go past 100. How each choice you make has consequences. Equally though, if you’re careful you can still do it.
I realise that our group is probably in for a rockier ride from 180 but honestly, I love this event. I don’t know what happens when you hit 200 but it would be nice if you beat it, if you could go back to starting from 101.
The loot is a really nice thought too. I haven’t seen a wind-up Edda yet, or a Pegasus mount but there are a lot of nice items which net you gil or interesting glamours.
I think the best thing for me is the feeling that in the 150+ levels, you’re really out there on your own in a very dangerous area. I’ve missed that and for me, Palace of the Dead brings back some element of teamwork, danger and player skill which has been missing.
I completely missed these on Reddit but Lord Rotz pointed them out to me. I could get up to 6 collectibles from Chysahl/Adamantite before these and a decent return on Legendary nodes so haven’t really felt the need but I want to try these out.
MA 112: (565-569 perception for basic nodes, 675-679 for folklore)
MA 113: (570-579 basic, 680-689 folklore) Unmelded white 60 HQ lands you here for basic nodes.
MA 114+: (580+ basic, 690+ folklore)
This rotation allows you to hybridize for counterfoil gathering if you want
I spend most of my time now, spamming light updates on Twitter but occasionally I feel the urge to come and write something here.
I’ve been sick for the past 10 days (not great) and so I seemed to have managed to do quite lot on the crafting front. I was very down about crafting but now I’ve cheered right up. The changes to scrips and the new omnigear are a step in the right direction.
I’m the first to admit that I kinda gave up/backed off from crafting once I hit 60. Not entirely but I focused on my SCH anima and on gathering a lot more because I didn’t have the gil to compete. I wish I was driven by money-making in games but I’m not unless I have a particular target.
Right now, I’m a solid 3 star Weaver. I augmented my mainhand, I’d gotten my 170 offhand HQ’d having collected mats and then I augmented the 180 body and hands. I managed to make a 170 belt before the update and meld that up.
Once 3.3 hit, I turned in some red scrip tokens for blues. I know I could have used them for my SCH book but I’m honestly not as driven to push that right now. I now have at least i180 tools on all crafters and all of them are solid 2 star.
My LTR is close to 3 star and I hope will be next week. Although you are reading the idiot who managed to automatically buy 9 x Red Scrip tokens instead of Goblin items. I actually used my one-time account restore for that.
The interdependence on Specialists for materials for the Ironworks gear means I’m having to have things made or selling the base materials and buying the HQ versions of the end product but the aim is to get me to the point where I can make the Ironworks left side and then hopefully be high enough to make some of the right. My specialisms are WVR, LTR and GSM. I wish I could be CRP too but you can’t. Well not without an alt. I have considered it. BSM, CRP and possibly ALC would all be great.
For me (and I’m sure a lot of others) this opens up endgame crafting again. Augmented gear is good and a close second to Ironworks which makes it a useful stepping stone.
I love making my own gear and gear for others. The biggest competition I have right now is myself. I should, stop and gather all day every day (as my gatherers are all pretty good, hitting the highest nodes in the game before the update) and sell all the things and then buy a bunch of stuff but beyond materials, I don’t want to do that. I just want my name on my gear – wherever possible 🙂
Hmm. Not in a happy place with crafting right now. I really think Square Enix needs to get a handle on what they’re trying to achieve with crafting. I feel like they’re trying out different things in the hope they’ll get the balance right between crafters dominating and being irrelevant.
I think SE is a bit of a victim of its own success. Crafting has been incredibly enjoyable up until the stage where they brought in Red Scrips. You could level steadily and enjoy being able to make stuff for your other jobs. You could slowly make progress and with the exception of 4*, level 50 synths it was fairly accessible. They seem to have slammed the brakes on that. So many of my friends have quit crafting. Sure you can still repair your gear at 60 but if you want to make 1*, 2* or now 3* the commitment you have to make to the game in terms of either time or gil is enormous. Why are 1 star mats SO hard to craft for a new 60? And why do they continue to be for quite a while?
I think one of the issues is that they can’t balance things right. Bring out weekly scrip gear, sure. Don’t offer a craftable alternative which is better when melded at the same time. What should have happened is that red scrip gear should have been slightly cheaper in terms of scrips to get and the secondary crafted set should have helped you get to 2* but not surpass red scrip gear.
So why do I think this? I think the current setup does nothing but encourage players to say ‘screw it’ and either abandon crafting or, to decide to throw gil at the problem. Which is fine if they had the gil to throw. But instead I think people take a long look at what’s needed and decide to pay out for key pieces/materia and the buy the gil they need. I do realise that it’s easy to make gil in the game if you put a steady effort into it (and have the time). I also realise you can do favours and spend all your time turning in collectibles and spirit bonding. Making money is not my thing, it never has been in games. I’m always goal-oriented so I have to wait until I fixate on something before I can get into full on gil-generation. I’ve always been the same in MMOs. I went nuts to buy my Noble’s tunic back in the days of the Great Inflation (thanks RMT!) but after I had bought it, I couldn’t keep it up.
I know not everyone shares my opinion about RMT. I don’t do it and in most cases, if people are discreet and don’t brag about x, y and z I don’t really care. If you barely play and buying 5m once in a long while is going to make your life easier, well that’s your choice. But all SE does is encourage people to consider RMT as an option to get them into a position where they can then dominate markets. I just quietly work on and hope that it’ll improve eventually. If it doesn’t then I’ll be really sad.
I was kinda downhearted by the Live Letter. I’ll wait and see what the new patches bring in terms of this new omnicrafter set. I’m hoping it’s going to at least involve some work with the new crafting/gathering beast tribe. I wouldn’t be surprised to see another echatl sealant situation. Just please, for the love of Hydaelyn, don’t make it dependent on scrips and favours so that the markets go nuts. Again.