OK, lots of epic win there… This is the stuff I am interested in. Sorry BLU’s and NIN’s…
Divine Caress (WHM Lv.83 Ability Delay: 1 min. Effect Duration: 1 min.)
If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment.
Please to be making this worth something so I don’t go nuts in some fights…
Saboteur (RDM Lv.83 Ability Delay: 5 min. Effect Duration: 1 min.)
If the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.
Full of win – let’s see how strong it is.
Tenuto (BRD Lv.83 Ability Delay: 15 sec. Effect Duration: 1 min.)
If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.
Huzzah! Now give me the same for COR >.>
Blood Pact: Ward “Earthen Armor” (SMN Lv.82 Ability Delay: 1 min.)
Mitigates the impact of severely damaging attacks for party members within area of effect.
Enemy critical hits down? They’ve really boosted SMN in clever ways recently. Now SMN gets a spot back in tank parties with Perfect Defense and things like this…
Blood Pact: Ward “Tidal Roar” (SMN Lv.84 Ability Delay: 1 min.)
Lowers attack for enemies within area of effect.
Holy Shit! Now they go back into DD parties.
Courser’s Roll (COR Lv.81)
Enhances “Snapshot” effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.
Blitzer’s Roll (COR Lv.83)
Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.
So CORs were sulking about BRDs getting the defense bonus song and now… they get attack speed. Win!
Not going to talk about the traits, kinda covered that before.
– White Magic
- Enlight: PLD Lv.85
- Addle: RDM Lv.83
- Refresh II: RDM Lv.82
- Cura II: WHM Lv.83
- Gain-VIT: RDM Lv.81
- Gain-MND: RDM Lv.84
- Boost-VIT: WHM Lv.81
- Boost-MND: WHM Lv.84
- Animus Augeo: SCH Lv.85
- Animus Minuo: SCH Lv.85
What is Addle? Confuse? Refresh II to cheer up RDMs everywhere and hopefully stop some of the QQing. Cura II should be pretty freaking powerful, especially in salvage and ein. Let alone in new areas where we might be taking damage. (All this damage SMNs will be helping us with!)
Gain and Boosts… awesome. Guessing one is AOE and one is single target? Not that it matters if the RDM one can be accessioned…
Are the Animus spells the ENM ones? If so I can see tank parties being
and PLD’s being invincible LOL… OK that’s a bit extreme… but wow.
– Black Magic
- Endark: DRK Lv.85
- Aero V: BLM Lv.83
- Break: BLM Lv.85
- Stoneja: BLM Lv.81
- Waterja: BLM Lv.84
So why ‘ja’? Just a higher tier or do they do something else too? Break o.O!!! Wow – guessing lots of things will resist it but nice 🙂
- Mage’s Ballad III: BRD Lv.85
- Earth Carol II: BRD Lv.81
- Water Carol II: BRD Lv.84
- Sentinel’s Scherzo: BRD Lv.82
- Foe Lullaby II: BRD Lv.83
Well Ballad III was due and let’s face it, with Refresh II coming out, it would have been rude not to… Nice that we’re getting higher tier Carols, going to be sick to do Ouryu’s and such now. Does worry me though – wth has SE got in mind for us next?
Does the Scherzo mean we’ll get a new instrument for that one? I’d completely forgotten about lullabies… nice to see another tier!
More jobs will be able to learn the following spells:
– White Magic
- Regen III: SCH Lv.83 (Addendum: Black)
From a SCH point of view /cheer. From a WHM POV, not so much. Still, it was kinda inevitable. Wonder if Regen IV is coming. Also I assume Addendum: White 😉 not black.
– Black Magic
- Aero III: DRK Lv.84
- Aero IV: RDM Lv.83
- Water V: SCH Lv.83 (Addendum: Black)
- Aspir II: BLM Lv.83
I said Aspir II was just a matter of time for BLMs. Less QQing nao kthx.
SE made it almost impossible for me to leave COR and SMN behind… I like all of my jobs but they were the last to go up. I’ve been having fun with COR and whilst I’ve always loved SMN there didn’t seem much point going further until today…