Job Updates! The Mercury Keeps Rising: Level Cap to Be Increased! (01/12/2010)

So here they are. Level cap is to go to 90 and there are some changes to existing JA which are coming too.

Blood Rage (WAR Lv.87 Ability Delay: 5 min. Effect Duration: 30 sec.)
Enhances critical hit rate and critical hit damage for party members within area of effect.

Impetus (MNK Lv.88 Ability Delay: 5 min. Effect Duration: 3 min.)
Enhances attack and critical hit rate with each successive melee attack you land.

Enmity Douse (BLM Lv.87 Ability Delay: 10 min.)
Reduces the target’s enmity towards you.

Conspirator (THF Lv.87 Ability Delay: 5 min. Effect Duration: 1 min.)
Enhances accuracy and “Subtle Blow” effect for party members within area of effect. Does not affect the party member being targeted by the enemy.

Sepulcher (PLD Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.

Arcane Crest (DRK Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for arcana.

Bounty Shot (RNG Lv.87 Ability Delay: 5 min.)
Increases the rate at which the target yields treasure.

Hamanoha (SAM Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for demons.

Dragon Breaker (DRG Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for dragons.

Smiting Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to attack with its breath.

Restoring Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to heal with its breath.

Mana Cede (SMN Lv.87 Ability Delay: 5 min.)
Channels your MP into TP for avatars and elementals.

Blood Pact: Ward “Fleet Wind” (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
Increases movement speed for party members within area of effect.

Blood Pact: Ward “Inferno Howl” (SMN Lv.88 Ability Delay: 1 min. Effect Duration: 1 min.)
Grants the effect of “Enfire” to party members within area of effect.

Blood Pact: Ward “Diamond Storm” (SMN Lv.90 Ability Delay: 1 min. Effect Duration: 3 min.)
Reduces evasion for enemies within area of effect.

Triple Shot (COR Lv.87 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses three units of ammunition to deal extra damage.

Tactician’s Roll (COR Lv.86)
Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.

Allies’ Roll (COR Lv.89)
Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.

Curing Waltz V (DNC Lv.87 Ability Delay: 23 sec.)
Restores target’s HP.

Striking Flourish (DNC Lv.89 Ability Delay: 2 min. Effect Duration: 1 min.)
Allows you to deliver a twofold attack. Requires at least one finishing move.

Stratagem: Perpetuance (SCH Lv.87)
Increases the enhancement effect duration of your next white magic spell.

Stratagem: Immanence (SCH Lv.87)
Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.

RNG gets Treasure Hunter. COR gets Regain (makes them even more popular with SMN for merited BP). SMN gets even more boost because they allow us to give our MP to our avatars in the form of TP, which in turn gives more damage. SMN also gets a movement speed BP.

Some nice melee stuff and an interesting take on the new circle JA. No new JA for WHM but the BLM one just cried ‘Bergi’ to me.  Bergi is our demon-nuker-cat.

SE definitely have worked on SMN and DRG recently but from my point of view HOLY CRAP WTF ARE THEY DOING TO SCH! I bet SE read my Blog and the part where I was thinking about dropping it… I kid, I kid but wow.

SCH will now have Blink and Stoneskin natively… and for subjob. Which means (although not sure if you’d want to) that SCH is a more viable sub for BLM and for a lot of other jobs. Whether you’d want to give up RDM sub as a BLM I’m not sure but I can see it definitely being used more than it is now. Perpetuance will be nice but I’m not sure what’s going on with the whole SCH, TP, MB and skillchain thing. Oh and native  spikes!  There’s a new spell too…

Adloquium…  definitions online include, “address| addressing| talk; talking to| encouragement| friendly/reassuring words”

SE are definitely pushing SC and MB again, I wonder if that will be a !! trigger for the next expansion. COR getting regain roll is going to make it a lot easier for peeps trying to help with !! triggering who don’t usually melee. For example we low man some atma farming and can’t always bring a WAR.  One of our SMN uses a staff and VV, but COR roll will help everyone tons when trying to proc.

In terms of spells, I didn’t see regen IV coming but hoping its 40+ per tic to make it anywhere like useful. The Boosts/Gains were predictable. I’m glad to see Fire V and Bliz V and more useful tiers of ~jas.  Now worms will be dead even faster!

The next tier of Minuet should be interesting but nothing else huge for BRD.

This sounds interesting though…

In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!

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