[dev1020] Walk of Echoes Battlefield Adjustments

Well here it is folks! Not actually a bad compromise honestly. It’s gotten rid of the worst feature and made it more possible to team up. Still prefer it not to be open but this is more managable.

Walk of Echoes Battlefield Adjustments

A number of changes will be introduced to Walk of Echoes battlefields in the next version update:

General

The no-reservation system will be preserved.

The once-per-Vana’diel-day entry restriction will be preserved.

All PCs in a single battlefield will form an allied group, similar to Campaign battles.

The spawn delay for subsequent waves of monsters in each walk will be reduced.

The cutscene displayed upon receiving Kupofried’s medallion will appear only once.

New upper-tier walks will be added.

Evaluation and Rewards

Evaluation conditions will be revised.

The system providing exclusive rewards to only the highest-rated participants will be changed to one in which all characters rated above a certain level will qualify for extra spoils.

Monster item drops and lottable spoils will be abolished.

New rewards will be added.

Coin drop rate will be increased.

Difficulty Adjustments

The linked enmity system will be revised.

Characters who remain KO’d for 30 seconds will automatically receive a Raise effect.

A possible time limit extension to 60 minutes is under consideration.

via [dev1020] Walk of Echoes Battlefield Adjustments.

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Categories: Events, ffxi

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