Rath’s Crafting Rotation

Putting this here, for my own convenience. This comes from Rath on the Official Forum and has been updated using this Google Doc (Koyo Sorakiri) and I am in no way responsible for it. I can testify that it does work!

Rath’s Rotation for Lv60 ★/★★/★★★/★★★★ Crafting (70 Durability)

Minimum Required Stats (Don’t forget to use food, FC buffs, etc.!)

  • Lv60620 Craftsmanship589 Control437 CP
  • Lv60★★718 Craftsmanship695 Control437 CP
  • Lv60★★★850 Craftsmanship820 Control437 CP
  • Lv60★★★ (Ironworks)870 Craftsmanship835 Control437 CP
  • Lv60★★★★995 Craftsmanship955 Control437 CP

 

 

NOTE: For every 18 CP above the minimum 437 CP you have at the start of the craft, you can treat it as if you started with a free ToT in the bank.

Your goal by the end of the first phase is to have a MINIMUM progress of:

854 (Lv60★)   /   1150 (Lv60★★)   /   1309 (Lv60★★★)  /  1412 (Lv60★★★ IW)  / 1564 (Lv60★★★★)

To reach the above MIN progress, you need:

  • (Lv60★) 6 successful Flawless Synthesis actions performed out of 8 chances.
  • (Lv60★★) 9 successful Flawless Synthesis actions performed out of 11 chances.
  • (Lv60★★★) 10 successful Flawless Synthesis actions performed out of 13 chances.
  • (Lv60★★★ IW) 11 successful Flawless Synthesis actions performed out of 14 chances.
  • (Lv60★★★★) 12 successful Flawless Synthesis actions performed out of 16 chances.

This requires 437 CP 718 craft. It gives you 11 Hasty Touches under Steady Hand 2. You can also drop the Steady Hand used after Maker’s Mark to save 22 CP making the 2 Piece by Piece 90% success. This also adds an extra Hasty Touch you can use.

Any skill with a <T> means it is safe to take a Tricks of the Trade off of a good/ex after it without messing up your rotation.

Any with a <TT> you can use Tricks of the Trade before or after or both. Any gained ToT can be used to replace a Hasty Touch with a Precise touch if it is good/ex on that touch.

<T*> has a comment that explains the conditions of its use.

  • Maker’s Mark -20
  • Comfort Zone -66
  • SH (optional save 22 CP for not using this, not recommended) -14
  • Piece by Piece -7
  • Piece by Piece -7
  • Flawless Synthesis x11 +56 (only need 9 success and 3 have 100%) Total progress = 1149 Total CP used 58. Total Dura used 20! If you get 11 successed the rotation below will finish early.

If you get more then 103 for a Careful Synthesis 2: after 9 success you can take ToT without messing up your rotation

  • Comfort Zone -66 <TT>
  • Inner Quiet -10 <TT>
  • Waste Not II -90
  • SH2 -17
  • Hasty Touch 8
  • Hasty Touch8
  • Hasty Touch8
  • Hasty Touch8
  • Hasty Touch 8
  • Careful Synthesis II 8
  • Careful Synthesis II 8 <T>
  • Comfort Zone -66 <TT>
  • Steady Hand II -17
  • Hasty Touch 8
  • Master’s Mend II -152
  • Hasty Touch 8 <T*> If you ToT after this you must move one of the remaining two HT in this set after the SH2. You will also no longer be able to take a ToT after the next SH2.
  • Hasty Touch 8 <T*>If you did not ToT already during this HT you may take one after this HT and move the next HT after the next SH2. You will not be able to take a ToT after that SH2 as a result.
  • Hasty Touch 8 <T>
  • Steady Hand II -17
  • Hasty Touch 8 <T>
  • Hasty Touch  8
  • <Reclaim here if you are using it and do not like your results>
  • Great Strides -24 CZ should wear here
  • <Innovation/Observe to fish if you have 14 or 18 CP extra> You cannot do this if you moved a Hasty Touch previously.
  • Byregot’s Blessing -24
  • Careful Synthesis II

These Skills are required. You have 1 remaining slot for Innovation, Tricks of the Trade, or Reclaim as you choose. You may have more if you already have these in your class skills.

  • Maker’s Mark
  • Flawless Synthesis
  • Steady Hand 2
  • Careful synthesis 2
  • Piece by Piece
  • Hasty Touch
  • Byregot’s Blessing
  • Comfort Zone
  • Waste Not II

Edit: Clarified which spots are safe to use ToT without altering the rotation. Added in a bit more rotation altering to allow more flexibility of when to take a ToT.

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